The Evolution of Koshi-Jime: Okuri-Eri-Jime > Koshi-Jime > Koshi-Jime (Leg Grab) > Koshi-Jime (Leg Insertion) > British Rolling Strangle Read more →
This is probably the most effective version of koshi-jime. It's very commonly seen in competition. Read more →
This is the competition version of koshi-jime which involves a leg grab. It's more effective this way. Read more →
This is the classical version of koshi-jime (hip strangle). Read more →
If your opponent has control of your power hand sleeve, you'll want to break it straight away so you can get a grip of his lapel. Here are four ways to do it. Read more →
In an ai-yotsu situation (e.g. right vs right), if your opponent has a lapel grip with his power hand, you'd want to break it immediately. Here are four ways to do it. Read more →
In this drill, we have our players transition from one hold-down to another. In total, they do 9 different hold-downs. At first they start from the right and go anti-clockwise. Then they start from the left and go clockwise. Read more →
In this video we look at the dynamics of a kenka-yotsu (opposite stance) situation and what each player has to do to gain a strategic gripping advantage. Read more →
In this video, we look at what happens in an ai-yotsu (similar stance) situation and what each player should be aiming for to get a strategic gripping advantage. Read more →